![gamesalad tables gamesalad tables](https://i.ytimg.com/vi/Dmqq-r1PaUE/maxresdefault.jpg)
My game that is waiting to be released through ID is still waiting for the missing features in the engine and it has been a year now. You can release UWP on xbone but it isn't optimal. But exporting to consoles isn't really possible atm without third party porting.
#GAMESALAD TABLES HOW TO#
Exporting to steam and web is very easy and mobile isn't that hard either if you know how to optimize your code. Exporting is one of constructs biggest flaws. But I usually just make a 16:9 game and use scale outer or scale inner depending on what type of game it is and with some simple tweaks your game will fit any screen perfectlyĢ. So I strongly recommend switching over.ġ. I now have my own company making games for a living and construct is one of the biggest reasons that I achieved that. I started out using game salad and to be honest I can't even compare them as game salad is way too limited and construct is so much more user friendly and powerful imho. I have many more things that I would like to know, however these are the core and I would like to be sure that they are available in C3 before taking the leap.
![gamesalad tables gamesalad tables](https://i.pinimg.com/originals/52/66/70/52667075f90b741057f0c36b28806c0d.png)
#GAMESALAD TABLES OFFLINE#
How is it in C3?ĥ- I know that multiplayer projects in real time are out of my reach, however I would like to be able to make games with multiplayer offline or in turns, is it possible to develop them with C3 comfortable way? What is required?Ħ- I would like my games to access an external web or database, and get information from outside the app, is this possible? It is contemplated?ħ- Are push notifications available? this is something missing in GameSaladĨ- Finally, GameSalad has tables, which allow the entry and management of game data in a very comfortable way, being able to export them and import them from a spreadsheet. I appreciate the answers you can give me to each of these points (these go in no particular order):ġ- when developing for mobile devices, you have to adapt to many resolutions and different aspect ratios, how do you solve this in C3?Ģ- the process of exporting to the different platforms (iOS, Android, PC, Steam, Consoles?) that is so simple or complicated? C3 provides everything necessary?ģ- in terms of performance, in case you want to use physics with tens or hundreds of objects interacting and colliding, how does it behave? Is there any "but" in this area?Ĥ- in GameSalad, if you want to make a pixelated game you can not scale the sprites, because GS does not have the "neighbor neighbor" resample mode, that is, it does not keep the hard edges. For this reason, I made a list of things that I would like to be sure are possible in C3 and also that these are not a dark science I'm evaluating using Construct 3, I want to focus on 2D games, for me this is a big step and that is why I want to be as safe as possible. Hello, I´m new here, I currently use GameSalad and I am evaluating changing engine, although I think GS is great, now I need an engine that gives me more possibilities.